Various explorations of digital interfaces
A tongue-in-cheek 3dof WebVR exploration into bad interfaces that translate existing design patterns into virtual reality in absurd ways that include:
An app to build apps. Utilizes direct manipulation to allow users to add behaviors and different types of content to cards. The first card determines the rest of the behaviors in the stack. This lets anyone determine what type of information they want to see and what behaviors they want to encourage in the community that surrounds them.
TEAM: Nate Parrott
An exploration in 2017 of figuring out what the future of content looks like. You smash two windows or files together and it generates a new piece of content based on the two files you wanted to merge. Could be interesting to explore with relation to AI -- what type of things can you create when you translate from medium to medium?
Looking at different ways of being able to change the appearance of an avatar without needing 2D menus. Built using Unity.
ROLE: Designer, Unity Engineer