A fitness app built for VR that allows you to work out at home through multiple different modalities
MY ROLE: senior product designer, co-lead of the design team, design advocacy within org, mentorship for other designers
OFFICIAL LINKS: Website, Oculus Store, App Store, Google Play Store
Agata Inventio and I co-led the design team from hiring, to leading design rituals, to raising design team concerns with senior management, to representing design needs at cross functional meetings.
During our time as co-leads, we:
I worked with junior design team members (folks who needed a bit of guidance in solidifying work) and new joiners (to help acclimate them to design at FitXR and provide a point of contact within the design team).
I worked to document existing design debt and tried to make timelines around how to solve it. I created multiple audits around core app areas that tackled everything from navigation to content discovery and display. These were communicated to the Senior Management Team and the Product Team to highlight areas of concern. Since this can be a bit of a downer, I tried to propose alternatives and fixes as ideas to start the conversation and encourage problem solving.
Challenges, minimal Rebrand launch, Home Screen 2.5, Milestones. There were a few hiccups and project rescopes that delayed timelines, but I worked across many teams that shipped features during the short time I worked at FitXR.
I was actively involved in all parts of the process, from problem definition and ideation, all the way through to final implementation and launch.