Vicarious Surgical is making a surgical robot that can more naturally map to a surgeon's movements, allowing them to quickly learn how to use the system and perform procedures. It does this by having a camera and two articulating arms, making it move similar to your head and two arms. This makes it more natural to predict how to use the surgical instruments.
I was the sole designer on the design of all digital systems. I did work in many capacities, such as:
Sorry most of the work I completed at Vicarious is very heavily NDA’d due to not being released or used in live procedures so I'll be illustrating these in a way that will hopefully not give you enough information to steal any company ideas 💖
I created the first set of Unity prototypes to test design ideas that would eventually lead to a patent filing for new ways of controlling a surgical robot inside of a human body
I collaborated with a large cross functional team (software and hardware engineers, human factors, industrial design, clinical, regulatory)to define system requirements for FDA documentation, as well as design all digital components of the system--from VR to 3D screens to 2D displays, as well as leading the UX to determine how they all interacted.
I managed the first design internship, taking on a UI/UX intern who was eventually hired on in a design capacity. I put together the job description, designed a short (1 hr) design challenge, and conducted all interviews.